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Devlog
Aside: Proc Gen
January 16, 2022
by
w&3r3r
At this point, I'd like to have a more "seeded" version of the games' universe present itself. I like the idea of replayability, I like the idea of the player "writing their own story" in progression...
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01: Basic Plotting
January 03, 2022
by
w&3r3r
#story
Act II: Islands in the Dark Inevitably, the bridge transitions. After defeating the mutant, the player arrives at the first "constructed" "island." It is a mostly abandoned city, almost empty/devoid o...
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Inspirations
January 03, 2022
by
w&3r3r
The Wheel of Time (The Ways) The waygates and traveling via the ways in the Wheel of Time feature prominently in my mind for their very "isolating" sort of imagery. They "feel" the perfect setting for...
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Choosing a Language
January 02, 2022
by
w&3r3r
I started playing with PhaserJS several years ago. It seemed a simple engine for making small simple games that could work in a multiplatform context. While exploring various options for creating this...
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00: Basic Plotting
January 02, 2022
by
w&3r3r
#story
I'm building this project in public. Most of the story/planning will be posted here. "Ideas are cheap. " Act I: A sea of stars Game opens in a John Carter-like fashion, main character is 'in medias re...
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