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Wander

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Devlog

  • Aside: Proc Gen
    January 16, 2022 by w&3r3r
    At this point, I'd like to have a more "seeded" version of the games' universe present itself. I like the idea of replayability, I like the idea of the player "writing their own story" in progression... Continue reading
  • 01: Basic Plotting
    January 03, 2022 by w&3r3r#story
    Act II: Islands in the Dark Inevitably, the bridge transitions. After defeating the mutant, the player arrives at the first "constructed" "island." It is a mostly abandoned city, almost empty/devoid o... Continue reading
  • Inspirations
    January 03, 2022 by w&3r3r
    The Wheel of Time (The Ways) The waygates and traveling via the ways in the Wheel of Time feature prominently in my mind for their very "isolating" sort of imagery. They "feel" the perfect setting for... Continue reading
  • Choosing a Language
    January 02, 2022 by w&3r3r
    I started playing with PhaserJS several years ago. It seemed a simple engine for making small simple games that could work in a multiplatform context. While exploring various options for creating this... Continue reading
  • 00: Basic Plotting
    January 02, 2022 by w&3r3r#story
    I'm building this project in public. Most of the story/planning will be posted here. "Ideas are cheap. " Act I: A sea of stars Game opens in a John Carter-like fashion, main character is 'in medias re... Continue reading
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